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Join the fun and
Post your QnA today.
Below are the responses from the Hasbro
USA Brands Team to Mousedroid Round #5. Also check our affiliates at
Rebelscum and
Yodanews for Question
Round-Ups.
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ROUND #05
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QUESTION #1:
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Dear Hasbro
When comparing the designs from the original trilogy and the prequel trilogy, I
don't think that anyone would argue that the designs of the prequel Characters,
droids, creatures and vehicles are much more complex. Characters specifically
are much different. The characters, specifically aliens, of the Original Trilogy
are very "Human" shapes, where with the prequel trilogy we get a lot more aliens
who are not so human is shape. We get serpent like characters such as Oppo
Rancisis, bug like characters like the Geonosians and characters who have a much
smaller stature (Tsui Choi, some of the podracers) or have a smaller skeletal
structure (kaminoans, some of the podracers).
Having said that, do the design that
Lucasfilm have created make it harder (from a design, engineering and cost
perspective) for you to turn them into 3 3/4inch figures? Does or has this level
of detail/complexity effect your line-up choices? Is there anything that you
have been trying to do, but just cannot get it "right" and have put it in the
"too hard basket"...at least for now?
Commander Collars |
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HASBRO REPLY:
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Generally, the
challenges of both are equal but different. There are positives and negatives to
both the Classic and Prequels. In the classics, props had to be created using
pieces of real objects, but had to be constructed to make us feel that they were
futuristic and other-worldly.
This was due in some
part to the limitations in technology which made the prop/set designers work
under more “real-world” restraints. These restraints created unique and in some
cases more believable design solutions. Conversely, the CGI technology of the
modern era allowed Star Wars to explore more conceptual designs. However, these
design do not always have to meet restraints of actual physics (ie. R2 fitting
into a CGI starfighter that is not thick enough for him to fit in or a Destroyer
droid that unrolls but the CGI parts actually occupy the same space in ball
form.) The challenge with CGI is to really create an object so that you
believe to be real. In both cases, the goal is to transport us to different
time and place but the means to get there are different. As for actual sculpting
difficulties, small characters are fine, since the demands for articulation on
these characters are usually relaxed (and there are plenty of small figures in
the OTC as well, including Yoda, Jawas, and Ugnaughts. Anything that is taller
but very thin (like Battle Droids legs) pose a challenge from the standpoint of
making sure there is enough articulation to meet collector needs.
We can sculpt
pretty much anything, and we can get anything to move, but getting them to look
great (like the on-screen version), move, and be durable and not fall over, is
the biggest challenge.
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QUESTION #2:
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Hi there Hasbro,
This question is in to a background Tatooine vehicle - The 9000 Z001 Landspeeder,
(the UFO like craft that's parked outside the Cantina to the right of the front
entrance when Luke & Obi-Wan arrive & walk in). To date, apart from the one
included in the Mos Eisley Lego set, I believe there has been no toy made of
this unique vehicle to speak of.
Will we ever see this make it's debut in the 3&3/4" line some day? As a huge OT
fan - & particularly of EPIV, this would simply be a dream come true for me!
Cheers,
VintijDroidGutzz
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HASBRO REPLY:
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We have actually
thought about doing that before, but put the idea aside since there are still
many more great, aggressive vehicles yet to do. Someday we could look
at it, but it will probably be a long while.
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QUESTION #3:
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Dear Hasbro,
The Titanium Series collectibles was effectively ignored at Toy Fair this year.
Does this represent a lack of interest in the brand, or nothing more than a lack
of product to show?
MTFBWY
Darth Windu
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HASBRO REPLY:
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We could not cover
everything at Toy Fair this year, and Titanium was one of the lines that we just
didn't have the space and time to explore fully. Rest assured that the basic
vehicle assortment will continue on for a long, long time. We have a lot of
great vehicles, and quite a few new tools, coming up later this year and are
developing many exciting entries for 2009 as well. We plan to take a more
in-depth deep dive at Comic Con this Summer..
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